![]() Sticker Star is a game that seems to encourage experimentation, as you’ll need a very specific sticker in order to solve many puzzles or defeat certain enemies, but the game does a poor job of pointing the player in the right direction, and a failed attempt means the player loses the sticker and must buy it again. To win boss fights and solve many puzzles, Mario will also need to find “Things,” three-dimensional objects, and turn them into powerful, and aptly-named, “Thing Stickers.” Unfortunately, once you use a sticker, you lose it permanently and must find it another one, which means that you’ll spend a lot of your time looking for the right sticker that you need to solve a puzzle or defeat an enemy, and herein lies the game’s biggest flaw. Sticker Star’s gameplay revolves around collecting stickers, which are constantly found, bought, or won from battles, and using them to solve puzzles and win fights. Overall, the game seems to combine more of the same, with a unique flair that Sticker Star can call its own. Many characters seem self-aware, bizarre, and make some pretty off-the-wall comments, which will give players a reason to stop and chat with every toad they can find. The story behind Sticker Star may be filled with cliches and possess not even a single character that players aren’t familiar with, but it has a special charm that makes the experience enjoyable. As always, Mario answers the call and sets out to collect all the royal stickers and reassemble the comet. If this sounds familiar to you, it’s because this happens in every Mario game, but that’s okay. Sticker Star begins during the Mushroom Kingdom’s annual Sticker Festival, where the all-powerful sticker comet is poised to grant the citizens’ wishes, when suddenly Bowser steals the comet and scatters its power to different corners of the map. Paper Mario: Sticker Star returns to the turn-based format, but replaces XP, leveling, and party members with stickers. Fans of Paper Mario haven’t seen much from the franchise since Super Paper Mario for the Wii, which opted to get rid of the turn-based Paper Mario and introduced perspective-altering puzzles. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |